Honestly, I think you need to go back to SCIII to find as big a case of mixed bag and design exceeding the grasp of development resources, leading to an uneven experience that has a lot on offer, but is crippled in it's fundamentals. So what ends up standing out to me are people who surprise me, who show ambition, and who have clear artistic vision.Ĭlick to expand.Yeah, you know, I went big on supporting VI: bought multiple copies for multiple platforms, all of the DLC.and honestly, in the final analysis, definitely my least favorite (and for me, the least inspired feeling) game in the main (numbered) series, going back at least a while. And some of us have been doing this in iterations of the editor for closing on 20 years now. The sad truth is that in this "medium" (if you can even properly call it that), the technical ceiling is so low, that eventually with even moderate artistic talent a dedicated creator can max out the options after a few years of tinkering. Indeed, you both stood out in having unique styles and out-of-the-box thinking. But the people who most impressed me have mostly heard from me repeatedly, so I rely on that as an indicator of my esteem, rather than declarations or rankings.Īll that said, I do think you are one of the best and really did distinguish yourself as maybe the most clever early thinker (at least for this community) in terms of pushing the utility of objects, in much the same way Glitch has more recently stood out as discovering niche approaches to surface work.
) I mean, don't get me wrong, I have about as informed a perspective on this topic as they come, I'd like to think, so of course I have opinions.
It's already presumptuous (if not pompous) enough to have such a short list, when you consider there were close to 300 threads in the subforum for the SCVI era. If I was pressed, could I pick out a few names from that list that are especially good at delivering at a high level consistently? Yeah, but I prefer not to do that, tu sais. Actually, I was sufficiently impressed with enough people here that I read through all (or close to all) of the threads of probably 20+ people, and of those I would say there are 10-12 whom I would consider to be in the uppermost tier-who are all at about a roughly even level of capability and are more separated by style, and a bit by particular talents. I'd hoped I could finagle an extra couple of designs out of you too, with some appeals to ego, but if you're gonna be all adult and responsible about your time, FINE! :D But I will expect to see you slinging some designs come SCVII, mind you! )Īlas, I went through almost all of those pages a while ago: there may be a few in the middle of the two backthreads I looked through that I missed, but I mostly went through all of your stuff hosted here. I hit that point myself rather early on this time around, though I have enjoyed a brief second wind recently, inspired in part by the persistence of Glitch and some others in plucking away and exploiting some creative new techniques the amount of community product may be tiny already, but the average quality is higher than ever at least. So it's understandable when anyone decides the cost-benefit ratio is unfavorable at this point, particularly when you factor in the time it takes to curate and share content and the diminishing returns in terms of the volume of community feedback and creative exchange. And the community evaporated particularly quickly on this entry-a symptom of SCVI's overall limited sticking power, no matter how much it has been built up as a supposedly strong entry in the series.
#A tale of swords and souls eternally retold free#
Any artist who works in more conventional, free form, and challenging mediums understands that something like CaS is a fun but ultimately limiting indulgence that is highly variable in how long it can hold the creator's interest. Click to expand.Well, the important thing is that you are still finding time to indulge your artistic pursuits.