Cut the Fuse: He can disable an enemy Demoman's Detpack by just touching it.Cherry Tapping: His main method of attacking if he's not finishing off an enemy already injured by a teammate.However, he is mainly built for flag running and as such all his weapons are built around self-defense if necessary and are more annoying than threatening, so a Scout's main purpose to rush past a enemy defense and bag the flag rather than partaking in a charge.Īrmed with: Crowbar (a Joke Weapon that should be disregarded, although the Scout can use it a bit more effectively with his speed), Single-Barrel Shotgun (good damage and effective at long-range, but not powerful to kill most enemies who aren't badly wounded and need to be finished off), Nailgun (Only useful if you're good at circle-strafing, where it can quickly tear most enemies to pieces, or if used against a Sentry Gun), Caltrops (cuts a enemy's speed in half and deals a little damage when dropped on the floor), Concussion Grenades (can be used to send you flying into the air or to disorientate a enemy pursuing you, or can be used to simply annoy enemies by dropping one into their spawn)
While he may not be the most durable of the mercs, he compensates by his unique ability to instantly locate the flag on any CTF map with the push of a button, can disable a Spy's disguise or a Demoman's Detpack at a touch, and can use unique Caltrops and Concussion Grenades to hamper and slow a enemy. Identifiable via his camouflage suit, boots, gloves, radio cap and visor, the Scout is the Fragile Speedster of the team, able to move at awesome speed via his enhanced running, bunnyhopping and Concussion Jumps.